I'm a software engineer & engineering manager at Amazon in Seattle, currently leading an internal platform team.
I didn't start in software — I began as an architect, eventually at the largest design firm in the world. Augmented reality pulled me toward engineering, then game engines, then hardware and IoT, until I went back to school for a formal CS background.
Outside of work I'm building Tailwind Options ↗, a web tool for options traders, and raising my 1-year-old. Always learning, never satisfied. Check out some of my projects below.
InterestsIntel realsense pointcloud converter and ingestion files.
Interactive physics sandbox
Fully virtural real estate browsing
Raspberry pi 4 + Pir IR motion sensor + twilio.
VR puzzle game
Simple string encryption and decryption promgram using a string cipher
description of XR being utilized in the feild of architecture and design
collection of x86 MASM programs using basic logic and instructions
application to detect and highlight alterations between 2 near-identical images using openCV ilbrary.
IOS AR application
getting started with leap motion
Chrome extension that adds a red notification dot to pinned tab favicons so they stand out in the tab strip
implementation of a doubly linked list
using ARKit hit detection to create accurate measuring app
Fall Leaves sparkAR effect
A twice-a-day scanner looking for asymmetric options plays.
mobile AR remake of a classic arcade game!
Simple client-server python chat app.
small bash - like terminal. Suppports (3) built-in commands that fork processes off of the main process as blocking or background commands
first tests in OVR high Immersive VR
AR wayfinding application using Unity3d +AR foundation
CS 162 final. Combining all principles learned over CS161-CS162 including ADT, STL containers, pointers, fstream among other things.
simple demo of easy speach recognition with windows.speech
Command line application fighting game that pits up to 10 user-chosen warriors to fight to the...near death
IOS / Android mini-game. Control the marble with reactive touch controls and avoid obstacles. Every 5 obstacles passed will increase the speed.